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Leveling Guide!

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Leveling Guide! Empty Leveling Guide!

Post by Pixin Tue Dec 17, 2013 3:07 am

Hello, This guide will help the newbis here and the old players that forget where to level! Smile
Ok, Lets START!
Level: 1 - 3
BirthIsland
Monsters: Butterfly (does not hit back, low hp, low exp), Mini Jelly Bean, Mini Choropy, Choropy, Jelly Bean
Pros: hardly any people
Cons: low spawn rates… mainly mini jellybeans and mini choropies.

Level: 3 - 10
Adventure Plains
Monsters: Mini Jelly Bean, Mini Choropy, Choropy, Jelly Bean, Jelly Nut, Spotted Choropy, Jelly King
Pros: better spawn than Birth Island, can do Mairards Fetch Quests while you level

Junon Plains
Monsters: Mini Jelly Bean, Mini Choropy, Choropy, Jelly Bean, Jelly Nut, Spotted Choropy
Pros: better spawn than Birth Island, can do Mairards Fetch Quests while you level

Level: 10 - 15
Valley of LuxemTower
Monsters: Pumpkins, Pomics, Needle Pomics, Honeybees, Needle Honeybees, Elder Pumpkins, Cowboy Pumpkins, Big Pumpkins

CanyonCity of Zant
Monsters: Mini honeybees (in the actual town)
Pros: Don't attack back - easy for ranged characters

Breezy Hills (Hill of Wind)
Monsters: Elder Flanaes, Red Flanaes, Pomics, Needle Pomics, Fighter Pomics

Level: 15 - 20
Breezy Hills (Hill of Wind)
Monsters: Elder Flanaes, Red Flanaes, Pomics, Needle Pomics, Fighter Pomics

CanyonCity of Zant
Monsters: Woopies, Woopy Chef, Hornets, Mini-Porkies, Woopy King
Pros: close to town - can hear shout quests
Cons: hornets get annoying (high agro), Woopy King is always aimed by high level Episode Questers

Level: 20 - 30
Breezy Hills (Hill of Wind)
Monsters: Dalpings, Ranger Dalpings, Honey Rackies, Beetles, Beetle Fighters
Pros: good place to hunt "Wind Stones" (for armour later), "Thick Insect Shells" (for shields) … and a lot of quests (see Quest guide) require you to kill dalpings or beetles here.

El Verloon Desert
Monsters: Woopies, Woopy Chef, Hornets, Queen Honeybees, Queen Bibi's, Master Queen Bibi, Honey Rackies, Fighter Rackies, Hunter Rackies, Turtles, Turtle Guards, Aqua Guards, Aqua Rangers, Aqua Hunters, Aqua Captains, Aqua King
Pros: Episode Quest needs you to kill a number of monsters here
--AQUA spawn is a very good place to level if you want a party or have charms (ice charms, spark charms, blood charms) - after a KING is killed a bunch of aqua's spawn and a charm is usually sufficient to kill all of them in one go … otherwise … just KS the king for some good experience o_0
--TURTLE spawn is a good place to level if you don't want to deal with KSers and the like, normal turtles, Queen Honeybees and Queen Bibi's are quite easy to kill at this level
Cons: AQUA spawn is a KS fest (in a normal server - not sure if it's still the case when the server is a bit under-populated)

Anima Lake
Monsters: Honey Rackies, Fighter Rackies, Hunter Rackies, Porkies, Porky Hooligans, Aqua Guards, Aqua Rangers, Aqua Hunters, Aqua Captains, Aqua King
Pros: Aqua spawn is good if you don't particularly like being KSed when you're killing the King
Cons: Aqua spawn is a bit more spread out - Kings don't spawn as often

Level: 30 - 40
El Verloon Desert
Monsters: Master Queen Bibi, Aqua Guards, Aqua Rangers, Aqua Hunters, Aqua Captains, Aqua King
Pros: a very good place to level if you want a party or have charms (ice charms, spark charms, blood charms) - after a KING is killed a bunch of aqua's spawn and a charm is usually sufficient to kill all of them in one go … otherwise … just KS the king for some good experience o_0
Cons: AQUA spawn is a KS fest (in a normal server - not sure if it's still the case when the server is a bit under-populated)

Anima Lake
Monsters: Honey Rackies, Fighter Rackies, Hunter Rackies, Porkies, Porky Hooligans, Aqua Guards, Aqua Rangers, Aqua Hunters, Aqua Captains, Aqua King, Moldies, Coal Mine Moldies, Captain Moldies, Gold-Mine Moldies, Jewel Golem, Gorilla
Pros: Aqua spawn is good if you don't particularly like being KSed when you're killing the King; all the union quests for level 30 to 50 require you to kill moldies and porkies (see the Complete Guide to Quests), Jewel Golem drops gems sometimes (!); Gorilla gives you the Gorilla Achievement
Cons: Aqua spawn is a bit more spread out - Kings don't spawn as often; if you're planning on farming the union quests from 30 to 50 … mobs go blue after a while and it gets a tad tedious and boring

City of Junon Polis
Monsters: Porkies, Porky Hooligans, Moldies, Coal-Mine Moldies, Gold-Mine Moldies, Captain Moldies, Grunters, Grunter Fighters, Grunter Warriors, Grunter Captains, Grunter King
Pros: close to town; can hear union shout quests for Righteous Crusader Order and Ferrel Order; union quests require you to kill moldies, porkies etc that can be found on this map (see The Complete Guide to Quests); mostly clerics who buff you @ entrance
Cons: mostly very busy, result is that the spawn is too low for the number of (buffed) people; when no cleric, grunter king spawn is dead

Level: 40 - 50
Anima Lake
Monsters: Porkies, Porky Hooligans, Aqua Captains, Aqua King, Moldies, Coal Mine Moldies, Captain Moldies, Gold-Mine Moldies, Jewel Golem, Gorilla
Pros: Aqua spawn is good if you don't particularly like being KSed when you're killing the King; all the union quests for level 30 to 50 require you to kill moldies and porkies (see the Complete Guide to Quests), Jewel Golem drops gems sometimes !
Cons: Aqua spawn is a bit more spread out - Kings don't spawn as often; if you're planning on farming the union quests from 30 to 50 … mobs go blue after a while and it gets a tad tedious and boring

City of Junon Polis
Monsters: Porkies, Porky Hooligans, Moldies, Coal-Mine Moldies, Gold-Mine Moldies, Captain Moldies, Grunters, Grunter Fighters, Grunter Warriors, Grunter Captains, Grunter King
Pros: close to town; can hear union shout quests for Righteous Crusader Order and Ferrel Order; union quests require you to kill moldies, porkies etc that can be found on this map (see The Complete Guide to Quests); mostly clerics who buff you @ entrance
Cons: mostly very busy, result is that the spawn is too low for the number of (buffed) people; when no cleric, grunter king spawn is dead

Forest of Wisdom
Monsters: Porkies, Porky Hooligans, Grunters, Grunter Fighters, Grunter Warriors, Grunter Captains, Grunter King, Scarabs, Smoulies, Elder Smoulies, Old Smoulies, Guardian Tree
Pros: generally a good spawn; using a charm (ice charm, blood charm, spark charm) on the scarabs is very good experience (heaps of scarabs spawn when a guardian tree is being attacked); Grunter Kings drop UNIQUES and hearts; Guardian Trees drop Butterfly Wings
Cons: scarabs guaranteed to pwn you everytime you get mobbed when attacking Guardian Tree o_o'' (unless you have very high dodge, average def and/or a good healer that isn't getting mobbed); clothes get damaged real fast with attacking scarabs

Goblin Cave (B1)
Monsters: Goblin Jars, Goblin Servers, Bloodbats
Pros: good place to farm refines (low essence, essence)
Cons: low experience

Mt Eruca
Monsters: Little Reindeers, Reindeers
Pros: monsters have low hp, low def, give high experience
Cons: monsters have high attack and don't drop anything (not even a piece of fur)

Level: 50 - 60
Goblin Cave (B1)
Monsters: Goblin Servers, Coal-Mine Goblins, Bloodbats
Pros: good place to farm refines (low essence, essence)
Cons: Goblin jars and bloodbats are green and blue at these levels … and at level 55 the only yellow mob left is the Coal-Mine Goblin which doesn't spawn often; low experience

Goblin Cave (B2)
Monsters: Elder Bloodbats, Gold Mine Goblin Worker/Server
Pros: good place to farm refines (low essence, essence, low ether etc); elder bloodbats drop LAF and LDF as well; good place to level up party when dual clienting when high 50's
Cons: low experience; Elder Bloodbat wil be orange, rest is red/pink; high damage

Forest of Wisdom
Monsters: Grunters, Grunter Fighters, Grunter Warriors, Grunter Captains, Grunter King, Scarabs, Smoulies, Elder Smoulies, Old Smoulies, Guardian Tree, Clowns, Fighter Clowns, Ranger Clowns, Hunter Clowns
Pros: generally a good spawn; using a charm (ice charm, blood charm, spark charm) on the scarabs is very good experience (heaps of scarabs spawn when a guardian tree is being attacked); you have to kill Guardian Trees and Grunter Kings for the episode quest; Grunter Kings drop UNIQUES and hearts; Guardian Trees drop Butterfly Wings
Cons: scarabs guaranteed to pwn you everytime you get mobbed o_o'' (unless you have very high dodge, average def and/or a good healer that isn't getting mobbed); ranger clowns are very aggro; a lot of the map is green and blue at these levels (except for Grunter King and Guardian Tree)

Mt Eruca
Monsters: Thorn hound, Frozen Thorn, Little Sabertooth, Sabertooth
Pros: monsters have low hp and low hitrate, give high experience
Cons: monsters have high attack and don't drop anything (not even a piece of fur)

Kenji Beach
Monsters: Doongas, Elder Doongas, Doonga Fighters, Doonga Warriors, Kaimans, Kaiman Rangers, Kaiman Hunters, Kaiman Warriors
Pros: drop some materials (Plain Weave, Lace etc) that you'll need for crafting later; same experience as Mt Eruca and has DROPS
Cons: quite hard at these levels (most of the map is orange and red); kaiman warriors/rangers are aggro

Level: 60 - 70
Goblin Cave (B2)
Monsters: Elder Bloodbats, Goblin stuff o_o''
Pros: good place to farm refines (low essence, essence, low ether etc); elder bloodbats drop LAF and LDF as well
Cons: low experience, quite a lot of aggro mobs (can't get any beerz or a Warrior raped you ;_Smile

Kenji Beach
Monsters: Doongas, Kaimans, Kaiman Warriors, Kaiman Rangers, Kaiman Hunters, Kaiman King, Doonga Captains, Doonga Fighters, Junon's Golem, Doongaliath, Krawfies, Krawfy Warrior, Krawfy Captain Krawfy King
Pros: quite a good spawn; junon's doongaliath drops sapphires [concentration +5]; krawfy king drops topazes [intelligence +1] and UNIQUES
Cons: hard to get first hit on the kings since everyone needs to kill them for second job change

Mt Eruca
Monsters: Little frozen tooth, Little Bebeg, Bebeg, Bebeg warrior
Pros: monsters have low hp, low hit rate and give high experience
Cons: monsters have high attack and don't drop anything (not even a piece of fur)

Level: 70 - 80
Goblin Cave (B2)
Monsters: Goblin stuff o_o''
Pros: good place to farm refines (low essence, essence, low ethers etc)
Cons: low experience; most mobs are green and blue (i.e. less drops)

Kenji Beach
Monsters: Doongaliath, Krawfies, Krawfy Warriors, Krawfy Captains, Krawfy King, Doonga Origins, Doonga Captains, Junon's Golem
Pros: Doongaliath drops sapphires [concentration +5]; krawfy king drops topazes [intelligence +1] and UNIQUES
Cons: hard to get first hit on the kings since everyone needs to kill them for second job change; most of the "junk" mobs (i.e. krawfies, krawfy warriors, doongas etc) are green and blue

Gorge of Silence
Monsters: Stone Golems, Doonga Origins, Doonga Captains, Master Golem, Grandmaster Golem, Worm Dragon, Master Stone Golem
Pros: Worm dragons drop devil wings, hearts and dragon scales; grand master golems drop sporty cart schematics; pretty good experience
Cons: is a bit hard at this level if you don't have a good healer with good buffs; most GMG and WD get looted by farmers with high level clerics

Mt Eruca
Monsters: mount bebeg, mount bebeg warrior
Pros: monsters have low hp, low hit rate and give high experience
Cons: monsters have high attack and don't drop anything (not even a piece of fur)

Magic City of Eucar
Monsters: Slags, Elder Slags
Pros: Slags drop "Little Angel Wings" and refines (low ether, ether); very good place for a knight with aoe and a healer to level
Cons: slags spawn MORE slags as you kill them so if your dodge isn't that high or you don't have very high def you'll probably get pwned o_o

Level: 80 - 90
Gorge of Silence
Monsters: Worm Dragons, Master Stone Golems, Master Golems, Grandmaster Golems
Pros: worm dragons drop devil wings, hearts and dragon scales; grandmaster golems drop sporty cart schematics, junon worm dragons and junon grandmaster golems drop castle gear schematics
Cons: hard to get first hit on worm dragons and grandmaster golems (and junon wd and junon gmg)

Goblin Cave (B3)
Monsters: Goblin Guard, Goblin Warriors, Goblin Mages, Master Goblin, Grandmaster Goblin, Candle Ghost
Pros: good place to farm refines (essence, low ether, ether, high ether, elixir); goblin mages and goblin warriors drop little devil feathers (mages drop more often than warriors and are easier to kill)
Cons: low experience; a lot of aggro mobs; grandmaster goblins have a party debuff; a lot of candle ghosts spawn; master goblins get annoying since they spawn everywhere, aoe and don't really drop anything great

Magic City of Eucar
Monsters: Slags, Elder Slags, Yetis
Pros: Slags drop "Little Angel Wings" and refines (low ether, ether); very good place for a knight with aoe and a healer to level
Cons: slags spawn MORE slags as you kill them so if your dodge isn't that high or you don't have very high def you'll probably get pwned o_o; at around level 85 slags go green then blue at level 90 (I think)

Mana Snowfields (a.k.a. Yeti Lake)
Monsters: Yeti's, Yeti Hunters, Yeti Riders, Wolves (occasionally), Tyrants (occasionally)
Pros: Drop refines (high ether, elixir, hime), quite easy to kill, quite good experience, quite a good spawn; Tyrants drop UNIQUES
Cons: wolves spawn sometimes and are a bit annoying - high attack and very low experience

Forgotten Temple (T1)
Monsters: Tirwins
Pros: good place to farm lisents and refines (Lisent Fe, Lisent Cu)
Cons: PK zone (if you're soloing or duoing be prepared to get PKed by larger parties/clans); low experience; when you attack a stone a bunch of aggro tirwins spawn on you

Level: 90 - 95
Gorge of Silence
Monsters: Worm Dragons, Master Stone Golems, Master Golems, Grandmaster Golems
Pros: worm dragons drop devil wings, hearts and dragon scales; grandmaster golems drop sporty cart schematics, junon worm dragons and junon grandmaster golems drop castle gear schematics
Cons: hard to get first hit on worm dragons and grandmaster golems (and junon wd and junon gmg); at this level only the monsters listed will drop anything for you - you may have to kill some of the green and blue mobs to get any of these to spawn.

Goblin Cave (B3)
Monsters: Master Goblin, Grandmaster Goblin
Pros: Grandmaster goblins drop hearts and stuff o_o … you need to kill it for episode quest
Cons: you have to kill a bunch of green and blue mobs for these 2 to spawn; master goblins are a nuisance if anything and don't drop anything really good; when you kill grandmasters and master goblins a bunch of aggro junk mobs will spawn

Mana Snowfields (a.k.a. Yeti Lake)
Monsters: Yetis, Yeti Hunters, Yeti Riders, Tyrants (occasionally)
Pros: Drop refines (high ether, elixir, hime), quite easy to kill, quite good experience, quite a good spawn; Tyrants drop UNIQUES
Cons: wolves spawn sometimes and are a bit annoying - high attack and very low experience

Forgotten Temple (T2 from level 91 to 110)
Monsters: Tirwins
Pros: good place to farm lisents and refines (Lisent Fe, Lisent Cu)
Cons: PK zone (if you're soloing or duoing be prepared to get PKed by larger parties/clans); low experience; when you hit a stone a bunch of aggro tirwins spawn on you

Level: 95 - 105
Portal 4 [insert name here]
Monsters: Yetis, Yeti Riders, Yeti Hunters, Tyrants, Tyrant Warships, Frostworms
Pros: Tyrants and Tyrant Warships drop UNIQUES; quite good experience
Cons: takes a while to kill each warship and tyrant; people love to KS o_o

Forgotten Temple (T2)
Monsters: Tirwins
Pros: good place to farm lisents and refines (Lisent Fe, Lisent Cu); temple quest gives good money and hearts
Cons: PK zone (if you're soloing or duoing be prepared to get PKed by larger parties/clans); low experience

Level: 105 - 115
Portal 6 (outside the Forgotten Temple)
Monsters: Mauls, Maul Leaders, Vulcans, Vulcan Leaders, Tyrants (occasionally spawn near vulcans), Frostworms, Elder Frostworms, Basilisks, shadow wolves, behemoths
Pros: Mauls drop grade 1 gems (mostly rubies and sapphires); vulcans drop grade 1 gems and hearts (mostly topaz); frostworms drop crow wings; tyrants drop uniques; behemoths drop blue weapons
Cons: experience is a bit slow, spawns aren't that great, shadow wolves are annoying since they have high attack and give low experience; when a behemoth is attacked a bunch of luna keepers (I think that's what they're called >"<) spawn and debuff and attack you D;

Forgotten Temple (T2 from level 91 to 110 => then T3 from level 111 -> 130)
Monsters: Tirwins
Pros: good place to farm lisents and refines (Lisent Cu, Lisent Pb); temple quest gives good money and hearts
Cons: PK zone (if you're soloing or duoing be prepared to get PKed by larger parties/clans); low experience; whenever you hit a stone a bunch of tirwins spawn on you

Level: 115 - 135
Portal 6 (outside the Forgotten Temple)
Monsters: Mauls, Maul Leaders, Vulcans, Vulcan Leaders, Tyrants (occasionally spawn near vulcans), Frostworms, Elder Frostworms, Basilisks, shadow wolves, behemoths, mammoths
Pros: Mauls drop grade 1 gems (mostly rubies and sapphires); vulcans drop grade 1 gems and hearts (mostly topaz); frostworms drop crow wings; tyrants drop uniques; behemoths drop blue weapons
Cons: experience is a bit slow, spawns aren't that great, shadow wolves are annoying since they have high attack and give low experience; when a behemoth is attacked a bunch of luna keepers (I think that's what they're called >"<) spawn and debuff and attack you D;

Portal 7
Monsters: Elder Mammoths, Dreadnaughts, Dreadnaught Kings, Behemoth King, Lunar Keepers
Pros: very good experience; dreadnaughts drop blue hearts; dreadnaught kings drop hearts and blue equipment; behemoth king drops UNIQUES; elder mammoth drops Knight Killer (unique crossbow)
Cons: Elder Mammoth aoes; aggro dreadnaughts spawn when a dreadnaught king is attacked; lunar keepers spawn when a behemoth king is attacked

Refuge Xita
Monsters: Bees (forgot their name ;_, Hooks, Pincers, King Hooks, Pincer Queens, Sikuku Shamans, Sikuku stuff (name pl0x D; )
Pros: bees are good to level parties with (a heap spawn when one is attacked - if you're a bit low level still then you'll need a knight to tank); king hooks and pincer queens drop grade 3 gems; the sikuku spawns in xita are very good!; king hooks drop six stick bows
Cons: Pincer and hook spawns aren't that great, kings and queens take a while to spawn; bees can pwn u if you're not careful o_o; sikuku shamans "silence" you (i.e. if they silence your cleric - the cleric won't be able to buff or heal for a while - gets annoying ><)

Forgotten Temple (T3) - level 120-130
Monsters: Tirwins
Pros: good place to farm lisents and refines (Lisent Pb, Lisent Al, Lisent Na, Lisent Hg); temple quest gives good money and hearts
Cons: PK zone (if you're soloing or duoing be prepared to get PKed by larger parties/clans); low experience

Level: 135 - 145
Portal 7
Monsters: Elder Mammoths, Dreadnaughts, Dreadnaught Kings, Behemoth King, Lunar Keepers
Pros: very good experience; dreadnaughts drop blue hearts; dreadnaught kings drop hearts and blue equipment; behemoth king drops UNIQUES; elder mammoth drops Knight Killer (unique crossbow)
Cons: Elder Mammoth aoes and is blue at this level; aggro dreadnaughts spawn when a dreadnaught king is attacked; lunar keepers spawn when a behemoth king is attacked

Refuge Xita
Monsters: Bees (forgot their name ;_, Hooks, Pincers, King Hooks, Pincer Queens, Sikuku Shamans, Sikuku stuff (name pl0x D
Pros: bees are good to level parties with (a heap spawn when one is attacked - if you're a bit low level still - then you'll need a knight to tank); king hooks and pincer queens drop grade 3 gems; the sikuku spawns in xita are very good!; king hooks drop six stick bows
Cons: Pincer and hook spawns aren't that great, kings and queens take a while to spawn; bees can pwn u if you're not careful o_o; sikuku shamans "silence" you (i.e. if they silence your cleric - the cleric won't be able to buff or heal for a while - gets annoying ><)

Shady Jungle
Monsters: Sikuku Trackers, Sikuku Assassins, Sikuku Leaders, other Sikuku's, King Hooks, Queen Pincers, Predators, Elementals, rotten tree stump
Pros: Sikuku's drop your last weapons (orouborous wand, reverse cannon etc); kings and queens drop grade 3 gems; king hooks drop six stick bows
Cons: spawns are bad .__. ; predators can get annoying when they mob u D;

Level: 145 - 161
Portal 7
Monsters: Dreadnaught Kings, Behemoth King
Pros: behemoth king drops UNIQUES; elder mammoth drops Knight Killer (unique crossbow)
Cons: Elder mammoth and dreadnaught kings are blue at this level; behemoth king is green then goes blue at 15x?; really only level here if you're hunting behemoth king o_o

Shady Jungle
Monsters: Sikuku Trackers, Sikuku Assassins, Sikuku Leaders, other Sikuku's, King Hooks, Queen Pincers, Predators, Elementals, some sort of tree thing
Pros: Sikuku's drop your last weapons (orouborous wand, reverse cannon etc); kings and queens drop grade 3 gems; king hooks drop six stick bows
Cons: spawns are bad .__. ; predators can get annoying when they mob u D;

Level: 161+
Forest of Wandering
Monsters: Lion Sikuku Assassins, Tigers and stuff D;
Pros: monsters aren't blue (this is a pro!) i.e. they give you drops .__.
Cons: supposedly they don't really drop anything yet D:< … confirm please?; mobs are red and purple - but killable

Marsh of Ghosts
Monsters: Ikaness workers, Ikaness Heavygear, Moss Golems, Moss Ants, Melt Dut
Pros: monsters aren't blue (this is a pro!) i.e. they give you drops .__.
Cons: most of the monsters are def based ;_; ... the mobs are purple ... but killable (slowly)

Level 170+:
Sikuku Underground Prison
Monsters: Raknu Prisoner, I'm assuming there's more but I went in and died so I didn't see rofl >"<!
Pros: monsters aren't blue (this is a pro!); lots of mobs - good spawn? O_o
Cons: supposedly they don't really drop anything yet D:< … confirm please?


Other Places to Level:
Junon Clanfield (recommended level 50 to 110?)
Monsters: Aqua Guardian + aquas/moldies etc, Grunter Guardian + grunters etc, Krawfy Guardian + krawfies etc, Golems etc, Goblin Guardian + goblins etc
Pros: very good place to level if you have a good buffer and healer; gain clan points to level your clan; guardians drop gems and hearts; very good experience
Cons: can get PKed by larger clans; spawns can be hard to find; die very easily o_o''; need a clan to get into clanfields; only deputy master and clan master can port the clan members into clanfield

Mt Eruca
Monsters: can someone provide monster names and what levels this place is good for? >"< I just plonked this randomly from 5x til 7x lol =x … I only went once from 5x to 6x

Desert of the Dead (supposedly good for 8x to 10x)
Monsters: can someone provide monster names and what levels this place is good for? >"<
Pros: [insert pros here]
Cons: PK area; can't heal or buff party members (everyone is an enemy); can PK KSers o_o

Luna Clanfield (recommended level 125+)
Monsters: Tirwins, Astarot, Astarot King
Pros: very good place to level if you have a good buffer and healer; gain clan points to level your clan; astarot kings drop astarot wings
Cons: can get PKed by larger clans; spawns can be hard to get; need a clan to get into clanfields
Pixin~
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Leveling Guide! Empty Re: Leveling Guide!

Post by iRaven Tue Dec 24, 2013 1:16 am

Nice guide. Imma follow that instruction when the server comes back.  Surprised 
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Leveling Guide! Empty Re: Leveling Guide!

Post by Makaveli Tue Dec 24, 2013 6:15 am

lol yeah I could tell it was a quick copy/past. But pixin is no longer an active GM on this server. He promised and didn't deliver.

-Makaveli
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